I now have a name for the game creation company! 🎉 (This isn’t really necessary, but it was fun coming up with a name and logo)
I have ordered the first set of play testing printed components to try this thing out with actual people. 😱
I am so excited to see the components and actually hold them in my hands. Up until now all the components have been hand made and printed out at home with a laser printer.
I decide to hold off on printing game boards this round for two reasons. They are quite expensive to create as one offs and until I am sure about the actual gameplay mechanics, I don’t want to finalize the boards in case they need to change due to the interactions with the other components.
RiME is a relatively short game but felt like the right length to accomplish the storyline. The music was beautiful and thoughtfully executed. How the game art is styled and colored gives it a unique feel that gives you a great visual experience to enjoy as you play through. The play-through gives you the right mix of puzzle and story throughout. I enjoyed the storyline quite a lot and appreciated how little clues were given throughout, but not enough to spoil anything.
The problem that this game suffers from was the performance. I played this game on the Nintendo Switch, and it was an atrocious experience. Horrific frame rates and stuttering throughout. Every time I found myself being immersed in the story and character, the frame rate would seemingly crawl to 3 fps and ruin the whole experience. This port was not ready.
I would recommend the game to someone to check out, but be sure to play it on some other platform (PS4, Xbox One, Steam).
RiME is a single-player puzzle adventure game about a young boy shipwrecked on a mysterious island after a torrential storm. Players must use their wits to decipher the challenges and secrets of an expansive world strewn with rugged terrain, wild creatures and the crumbling ruins of a long-forgotten civilization. With subtle narrative, colorful artwork and a sweeping score, RiME offers players a meaningful journey filled with discovery.
Transfer Nintendo Switch Screenshots Wirelessly To iOS Photos
If you use a Nintendo Switch and have ever used the screenshot function to capture a cool moment that just happened in a game, you have no doubt run up against the monumental pain in the ass that it is to get that screenshot off the device. Sure, you can post to Twitter and Facebook🤢 natively with the Switch, but what if you don’t use either service and prefer something else, like, oh, I don’t know, Micro.blog. 😉
I finally have a pretty ok way to do it! I won’t say it’s fantastic, but it’s reliable and is a heck of a lot better than the alternative: Turn off your Switch, remove the Micro SD card, plug the SD card into the computer, transfer screenshot, put SD card back into the Switch, and finally turn the Switch on.🤬
Ok, so what am I doing now? Here is what I set up to get a screenshot from my Switch to Photos.app on my iPhone/iPad/Mac.
Remember, it’s not 100% perfect or ideal, but it is functional.
Create a trash Twitter account (if you don’t have an account), and log in to that account on your Switch.
Go to IFTTT and create a new recipe using the Twitter and iOS Photos ingredients.
Setup the rule to trigger: If New tweet by twitter_username with hashtag #NintendoSwitch, then Add photo to album.
note: I left he part with the hashtag since the Switch puts it in every post, and I wanted to make the process as quick as possible.
That’s it! Now when you “post” a screenshot to this twitter account, it triggers IFTTT to copy the photo to Photos.app.
Current issues with this setup
It only grabs photos and not the 30-second clip videos. If you try it with a video clip, it will come through as a photo of the first frame of the video.
You do have to have a twitter account since it’s one of the only two ways to share with the Nintendo Switch currently. If you already have an account, you are set. If you don’t, you would need to set up a trash account as I did.
The resolution is not great. Need to figure out a way to pull a higher resolution version of the screenshots from Twitter.
It’s not immediate, but SOMUCH better than the alternative I mentioned above!
Prior to September 20, 2019 I was using the iPhone X and Apple Watch Series 4. I haven’t skipped an Apple Watch generation so far, and the iPhone XS was the first iPhone I have ever skipped. The announcements at the September Apple Event had me very excited to upgrade to the new iPhone and watch this year.
Thereisnoshortageof“real reviews” for both devices so I will not try to replicate that yet again, but rather provide some bullet points that may be interesting to both current users or prospective users.
What I Got:
📱 iPhone 11 Pro - 256GB - Midnight Green
⌚️ Apple Watch Series 5 - 44mm - Titanium
With that background out of the way, here is what I am thinking and feeling about both the phone and watch!
iPhone 11 Pro 📱
Battery life. WOW!
The super wide angle camera is so useful.
The three camera system is fantastic!
The night mode photos are UNREAL! Voodoo!
The Midnight Green is gorgeous.
FaceID does feel a bit faster. Not like 2x, but faster.
The matte frosted glass on the back feels great and looks awesome.
Apple Watch Series 5 ⌚️
The titanium looks great!
Having an always on screen is very nice for glancing.
The titanium felt much lighter than my Series 4 stainless steel at first, but after a week or so I don’t notice it.
The compass isn’t something I use with any regularity, but having better directional walking directions is helpful.
If you have a Series 4, you probably don’t need to upgrade, but anything prior to Series 4, I would say absolutely upgrade.
I will add any other little things I come across, but in the meantime if you have any questions, shoot them my way and I will do my best to answer them for you!
A fairly thick unmarked white envelope with what is obviously a plastic card on one side is usually what you find in the mail when you sign up for a new credit card. This type of mail hits mailboxes every day across the globe, and no one cares or gets excited about it. Do they need to be excited about a new credit card? Probably not, but what would it be like if you were?
Ordering and receiving the new Apple Card is meant to be a memorable experience, no different from any other Apple product you purchase. But Apple Card isn’t a product, you say. It sure is a product, just in a different category. There is speculation on both sides as to whether Apple should be in this market. As far as I am concerned that is all based on opinion, and you know what those are like; everyone’s got one.
From the build-up, to launch, to receiving the card, it was Apple style and elegance all the way. Sign up was as simple as entering a few pieces of information into your iPhone, and you are presented with an instant decision and credit limit info. At this point, you can immediately begin using the card via Apple Pay until your physical card arrives in the mail a short while later.
The physical card is not even close to any card you are carrying today. There are cards out there made of materials other than plastic, but the titanium Apple Card has a few other surprises up its sleeve. Starting with information on the card, or lack of information may be a better way to put it. No credit card number, no expiration date, no CVV codes. Just your name on the front. Someone can take your card, but they won’t know any of the relevant information. A would-be thief can of course still swipe it, but given the ease with which you can disable the card from your phone, it won’t take long to shut them down.
Activating the card is a simple tap of your phone on the packaging. Avoiding the back and forth of calling phone numbers and entering numbers or waiting on hold to talk to someone. The photo below shows the packaging and the ‘tap to activate’ portion of the packaging.
The magic happens when you start using the card and reviewing your purchases with the Apple Wallet app on your phone. Purchases are broken up into categories, and everything in the statement is clear, concise, and human-readable. Each type of purchase has a color associated with it, and your card will begin to take on a beautiful pattern of colors as you use it each month. Paying it off at the end of the month wipes the card clean, and you start with a clean canvas for the next month.
Love it or hate it, it’s here, and I feel it’s a great product, and this can be a helpful step in changing the ugly world of credit into something beautiful.
Apple Card Rewards
Daily cashback deposited into your Apple Cash account.
3% Cash Back on Apple purchase (in-store, App Store, iTunes Store, Apple Services), as well as selected partners.
2% Cash Back on all Apple Pay purchases.
1% Cash Back on all purchases made with the physical card.
I have finished GRIS, and it was a beautiful Journey. This game feels like being at the intersection of and art exhibit, a short story, and a calming soundtrack. It isn’t a long game in terms of gameplay hours, but it is a well thought out game with the right balance between art, music, and game mechanics. GRIS is a fantastic departure from the general gameplay we find within the various platforms, and I appreciated that. GRIS doesn’t try to be something it isn’t and should be applauded for not trying to conform to the game recipes of today.
As I write this, GRIS is available on the following platforms: macOS, Windows, Nintendo Switch, and iOS. I played on the Switch, and if possible, I would recommend playing this one on a larger screen with good sound. The audio and visuals are stunning, and given the right play environment, I found it to be very immersive and beautiful.
I highly recommend picking this game up to experience the wonderful world that NOMADA Studio has built. This is especially true if you are looking for something different from your typical game mode.
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.
I still can’t quite believe I am typing this, but here it goes, I am now the proud owner of a Leica camera! 😱
It took a while to get here since it was on backorder, or as they put it, limited release. I placed my order on April 21st and it arrived on August 22nd. Four months almost to the day! Crazy, right!? It was definitely not the normal process of ordering electronics and camera gear, but it was for this particular model. 🤷♂️
I ordered it from B&H Photo Video and even though I only got the standard shipping, it shipped with 1 day shipping, so it got here very fast once it shipped. An interesting aside, each camera comes with info on when it was made, and mine was made on July 30, 2019. It definitely wasn’t sitting around long before it went from the factory to B&H and then on to me!
The Leica Q2 is a digital 35mm compact camera with a fixed lens.
Here are some of the figures: Sensor: Full Frame 47MP Lens: Leica Summilux 28mm f/1.7 Viewfinder:OLED 3.68 MP @120fps LCD Panel: 3″ 1.04 MPLCD Touchscreen Environmental Protection:IP52 Connectivity: WiFi (802.11 b/g/n) & Bluetooth (4.2 BLE) Battery: Leica BP-SCL4 (1860 mAh)
The unboxing of this camera was unlike any other camera I have purchased (at any price point). You can tell the company takes pride in their work and want you to have a true experience when unboxing your new camera. Some photos of the unboxing below. (Including the shipping box with a giant hole in it that gave me a heart attack when I first received the box! 😱)
During my first week, I have had time to get aquatinted with the camera and I have to say I am absolutely satisfied with my purchase. The camera build quality is fantastic, the image quality is exquisite, and the overall functionality of the camera system is great.
I am looking forward to getting out and about with this camera to capture images under the constraint of only having a 28mm lens.
It can’t all be rainbows and sunshine, can it?
Of course, nothing is perfect, but when comparing to my expectations, it nails it. If I have to nitpick about things I would like to see different, they would be:
A USB-C port for offloading photos as well as battery charging.
Having folding power prongs on the charger as well as the long cord it comes with.
Maybe I will come across some other things as I use it, but so far, that’s it. I am very happy with the purchase and it was definitely worth the wait!
The lens cap is made very well and looks great. BUT, functionally it is terrible. It falls off with almost no force.
A really cool product and idea. Unfortunately, it didn’t work out for us..
Everything about this product sounded great but after putting it in place, some things came to mind that made us think it wasn’t right for our needs.
In our living room we have an Anker PowerPort Speed PD 5 power brick. It gives you one PD USB-C port and four PIQ USB-A ports. A really nice product that allows us to have a collection of plugs within arms reach for charging whatever needs it. The only downside is that you then have 5 different cables getting tangled up and looking pretty terrible.
I came across the FamilyCharger from Elevation Labs and thought this was exactly the solution for the clutter problem. It is a single large cable that terminates into five connectors: three Apple Lightning , one micro USB, and one USB-C. The other end is an interesting custom five USB-A connector head. I plugged this end into an Anker PowerPort 5 that we already had. You can also get the wall adapter from elevation lab if you don’t have one.
So everything is great now and the problem is solved? 😔 no..
So, what’s the problem? The USB-C Cable is the problem. It doesn’t click in and stay in the device like every other USB-C cable. So you plug it in, get no confirmation that it’s seated, then pushing harder, to the point that you think you are going to break something and after all that, the plug just falls out of the device.(This has since been resolved, although I am not sure what changed to make the cable start working correctly??)
A couple other things have come to mind as we have used it a bit.
We may be too far into the transition from lightning to USB-C for this to make sense. Being that it is one cable, these are the only plugs you get.
Following the item above, this means If one cable goes bad, nothing you can do about it.
The USB-C connector is not PD.
We are going to go back to our old setup for now until I find something else.
Even though it didn’t work out for us, I wanted to post this in case it happens to meet the needs of someone else!
After a bit of a gap in momentum, I am back to making progress! I now have all my .psd templates set up for the various card components. When I started this project, I was using Photoshop for the artwork design files. My Creative Cloud subscription came up for renewal recently, and I decided not to renew as I was not utilizing enough of it to make it worth the cost. I am doing all the card design work in Pixelmator Pro. Pixelmator has always been able to do what I need, but inertia kept me in Photoshop. Having all the files set up and getting all my layers named and organized has helped get over my creative slump.
Card design V1 (~2 weeks)
Board design V1 (~2 weeks)
Get an alpha set printed to aid in play testing (~3 weeks)
I have a confession. I am addicted to bags. Backpacks, messenger, camera, you name it. Part of this comes from the eternal quest for “the perfect bag.” It seems that every bag ends up falling below my ideal in some way.
I am not going to drag you through a bulleted list of all the things I want in a bag, but instead, I want to talk about the bag I have now that could be the one.
This bag has an impeccable design, and the quality of materials is top-notch.
From the first interaction with the packaging, it was clear that a great deal of thought and care went into this bag experience. As I began going through the various compartments and features of the bag, it felt as though I must have been in the room giving feedback along the way when the bag was being conceived because so much of the design felt familiar and perfectly suited for me. Each feature of a product should be scrutinized before adding it to the inclusion list. One failing of many bags is the seemingly random collection of pockets, clips, straps that aren’t of any real value but lend to the illusion of versatility. Each feature within this bag serves a purpose and had to justify its existence before being added, and it shows.
Although this is technically a camera bag, that is not the primary purpose I wanted it to serve. There are a lot of camera bags that are great at holding camera gear, but not so great for daily use in other areas. The Everyday Backpack strikes just the right balance for my needs. Part of what I need is a safe place to store my camera (whenever it gets here.. #StillOnBackorder 😕), and traditional bags are terrible at protecting camera gear. This bag allows for storage of a camera and plenty of space for other items. There are dedicated slots for a laptop and tablet, as well as a quick access top pouch for items that are needed in a hurry. There is easy access to the contents via the side openings or the top. And let me tell you, the clasp for the top portion is a thing of wonder. It has multiple attach points to allow for the bag to grow and shrink to hold contents and is just so damn satisfying to open and close — a mix of hardware clasp and magnets.
The bag is excellent, and I feel good about it, but of course, it’s been 24 hours. I will be using this as my daily backpack going forward, and I am sure I will have updates that I will add below as we progress.
Good products are made; great products are designed.
They have earned the right to put Design in their name, in my opinion.
I have gone through all my old files and got each project file updated to the latest versions of Pages, Photoshop, InDesign, etc.
Now that I have all my files ready for revision 2, it’s time to get down to it! I started by going through the rules booklet and refining it to incorporate things that were noted down in previous rounds of play testing, and added a few new things that came to mind just from simply being away from the project for a while and coming to it with a fresh perspective.
Now comes one of the harder portions of the project, the artwork. It’s going to be critical to have really awesome artwork for this game so I am definitely going to be reaching out to friends who are amazing artists and commission work from them. I have been kicking around the idea of commissioning smaller chunks of the work with people I don’t know as well to get some artistic diversity injected into the game!
I am working on a project plan right now, and hoping to have that done by the end of June. It shouldn’t take that long but I need to be realistic about time commitments such as work, travel, and family.
For those unable to get all the way out to CA this year for the Micro.blog meetup at WWDC 2019, add your name and address below and I will get a limited edition Micro.blog WWDC19 sticker sent your way!
Stickers Left as of 2019-11-12 10:00 AM = 0 See you all next year!
Stickers have been sent to the following countries so far!
First Batch Going Out!
Second Batch Going Out!
Third Batch Going Out!
Fourth and Fifth Batch Going Out! oops, forgot to take photos of these..
Sometime around the end of 2012, beginning of 2013, I had an itch to create something, not 100% in the digital world that I lived in. I had a couple ideas swirling around in my head, but the one that I kept coming back to was board games. I had a handful of game ideas running around in my head, and a couple of them, I thought, could be pretty good. I began mocking up game pieces and boards using cardboard and draft paper, and eventually got to some prototypes that were enough of the way there to try some playthroughs with friends. I don’t fully know why these projects never made it through to completion, could have been frustration, denial, burnout, but the end result is that they never got finished.
I was listening to a podcast yesterday, and a completely unrelated topic brought the thought of these two games rushing back into my head. Today, I dug up all the prototypes, and digital files (for creation of the content needed), and set off to make a plan to get one of them pushed to completion! After discussing it with my wife, we agreed on which of the two to do first, and use the learnings from this one to apply to the second game if that becomes the eventual future.
No rule says you can’t put a project aside and come back to it. I really do believe that this time will allow for a (hopefully) richer and deeper experience given a new perspective. This should be part 1 of X blog posts as I go through the process of getting this game from concept to shrink-wrapped box!
May 16, 2019. The day that I experienced a migraine for the first time in my 35 years of life. I have known people that have them, but there is obviously no way to really understand what something like this is like when it’s happening to someone else. That all changed today. Holy shit did it change.
I have no idea what triggered it (if anything in particular). I have been traveling for work the past couple weeks and today was the last day of meetings for this week, and that’s when it hit me. It started off slowly as a mild headache, then gained momentum, and that headache became very intense. It was followed by nausea, dizziness, and high sensitivity to light. Each symptom progressed to 10x what they started at. Fortunately, I must have read the future this morning because I got a late checkout from my hotel today, so I went back to the hotel and laid down in an attempt to get some relief from the crippling pain in my head. The light sensitivity was probably the strangest part of this whole experience. I shut all the drapes and turned off the lights, but even the smallest light source felt blinding. I felt like a cliche Dracula who needed to throw up his cape and dash away into darkness.
I will definitely be doing some further research into this, all while hoping this is not the first of more to come!